![]() ![]() ![]() Personally, I think an Elf Ranger is the (current) most broken character/race. Add an "under 30 minutes" achievement next to the 60 and 45. Last suggestion, and this is drawn from my current obsession of getting all my classes under 30 minutes. It would be a fun way to compete with other players. That way any player with an updated version could enter the same string and play the same dungeon with the same race and class character. If you wanted to make the game have public challenges, maybe allow for entering a key a la minecraft. Keep on adding the special characters and interesting side dungeons. Kind of like in 1st Ed AD&D high level casters could enchant, but at the cost of a point of Constitution. The only thing I could come up with would be to give the enchanter the ability to give a permanent plus one to any item, at the cost of a strength/Dex/Int point. I like where they are at now, and think all of them are playable. I was thinking of ways to add to the casters without adding complication or blowing up the game and I'm struggling. I think the balance of mana regeneration is pretty good. Maybe consider making their effect bust the maximum? They wouldn't break the game, but would bring real value. Unless I get one early with a rogue or Duelist, or don't have anything better for a tank (in the case of ring of archery) they are a waste. The cap of +3 seems fair (I remember toasting all monsters with a +5 or 6 storm chapper before the nerf) but it almost completely devalues rings of slaying, archery. I like the weapon maximums it was getting pretty silly with no cap, and makes you really conserve those enchantment scrolls for your "final" weapon or staff. Speed runs are fun and a little different than the comprehensive dungeon cleansing of a daily challenge, and flight is a must to safely drop the last levels. So for now, after the daily challenge, I just try and get a lower time with my current slowest character. I am there with 5 classes, and the rest are in the low thirties. What I am currently doing is trying to get my best for each class below 30 minutes. It is still my favorite game, but, except for the daily challenge (thanks for that Rogue Gargoyle Justin!) I have the meters maxed on all characters. In it's current iteration, I think I have the game pretty well down. I had some thoughts, and would hope for others to respond, and a few suggestions. I am constantly impressed by Justin's modifications and additions. The web version is now many updates behind but is completely playable from start to finish and does a good job of showing off the core mechanics of the game.I got on Steam to buy this game, and have been playing hours a week for quite some time. Game Demo:To try the game out right now check out the free web demo on Kongregate, NewGrounds or Itch.io. 50+ special bosses often spawning in special vaults or levels.200+ monsters each with their own abilities, behaviors, strengths and weaknesses. ![]() From haunted crypts, to putrid swamps and into the very heart of a volcano, Rogue Fable III offers a massive variety of distinct environments. Raise the dead, blast enemies into pits, electrocute a pool of water, surround yourself in a shield of fire and much much more! Flexible character development that allows and encourages experimentation as you adapt your build to the challenges and treasures found in each dungeon.8 distinct races, each with a special twist on the core gameplay.10 classes, each with a unique set of talents, abilities, strengths and weaknesses.While very challenging at times, every run is ultimately winnable and a true test of player skill and knowledge. The game was designed to be winnable in under an hour while still retaining the deep gameplay and wealth of content that the genre is famous for. Rogue Fable III captures the challenge, tactics, depth and complexity of classic roguelikes but with a modern interface that minimizes the learning curve for new players, and allows veteran roguelike fans to quickly get up to speed. None have survived, will you be the first to succeed? Many a rogue and scoundrel, lured by dreams of endless riches, have set out to steal the illusive artifact from the depths of the Dungeon of Dread. Rumored to be made of solid gold, inlaid with gems of incredible beauty and size, it will surely fetch a fortune on the black market. The legendary Goblet of Yendor, some say it grants immortality, but others say its infinite power will drive you to madness. ![]()
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